/*!
    \example network/fortuneclient
    \title Fortune Client Example

    The Fortune Client example shows how to create a client for a simple
    network service using QTcpSocket. It is intended to be run alongside the
    \l{network/fortuneserver}{Fortune Server} example or
    the \l{network/threadedfortuneserver}{Threaded Fortune Server} example.

    \image fortuneclient-example.png Screenshot of the Fortune Client example

    This example uses a simple QDataStream-based data transfer protocol to
    request a line of text from a fortune server (from the
    \l{network/fortuneserver}{Fortune Server} example). The client requests a
    fortune by simply connecting to the server. The server then responds with
    a 16-bit (\l quint16) integer containing the length of the fortune text,
    followed by a QString.

    QTcpSocket supports two general approaches to network programming:

    \list

    \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
    and performed when control returns to Qt's event loop. When the operation
    is finished, QTcpSocket emits a signal. For example,
    QTcpSocket::connectToHost() returns immediately, and when the connection
    has been established, QTcpSocket emits
    \l{QTcpSocket::connected()}{connected()}.

    \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
    applications, you can call the \c waitFor...() functions (e.g.,
    QTcpSocket::waitForConnected()) to suspend the calling thread until the
    operation has completed, instead of connecting to signals.

    \endlist

    In this example, we will demonstrate the asynchronous approach. The
    \l{network/blockingfortuneclient}{Blocking Fortune Client} example
    illustrates the synchronous approach.

    Our class contains some data and a few private slots:

    \quotefromfile network/fortuneclient/client.h
    \skipto class Client
    \printuntil };

    Other than the widgets that make up the GUI, the data members include a
    QTcpSocket pointer, a copy of the fortune text currently displayed, and
    the size of the packet we are currently reading (more on this later).

    The socket is initialized in the Client constructor. We'll pass the main
    widget as parent, so that we won't have to worry about deleting the
    socket:

    \quotefromfile network/fortuneclient/client.cpp
    \skipto Client::Client
    \printuntil {
    \dots
    \skipto tcpSocket = new QTcpSocket(this)
    \printuntil ;

    The only QTcpSocket signals we need in this example are
    QTcpSocket::readyRead(), signifying that data has been received, and
    QTcpSocket::error(), which we will use to catch any connection errors:

    \dots
    \skipto connect(tcpSocket,
    \printuntil connect(tcpSocket, SIGNAL(error(
    \dots
    \skipto }
    \printline }

    Clicking the \gui{Get Fortune} button will invoke the \c
    requestNewFortune() slot:

    \skipto requestNewFortune()
    \printuntil }

    In this slot, we initialize \c blockSize to 0, preparing to read a new block
    of data.  Because we allow the user to click \gui{Get Fortune} before the
    previous connection finished closing, we start off by aborting the
    previous connection by calling QTcpSocket::abort(). (On an unconnected
    socket, this function does nothing.) We then proceed to connecting to the
    fortune server by calling QTcpSocket::connectToHost(), passing the
    hostname and port from the user interface as arguments.

    As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
    one of two things can happen:

    \list
    \o \e{The connection is established.} In this case, the server will send us a
    fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
    every time it receives a block of data.

    \o \e{An error occurs.} We need to inform the user if the connection
    failed or was broken. In this case, QTcpSocket will emit
    \l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be
    called.
    \endlist

    Let's go through the \l{QTcpSocket::error()}{error()} case first:

    \skipto void Client::displayError(
    \printuntil /^\}/

    We pop up all errors in a dialog using
    QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
    ignored, because the fortune server protocol ends with the server closing
    the connection.

    Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
    signal is connected to \c Client::readFortune():

    \quotefromfile network/fortuneclient/client.cpp
    \skipto void Client::readFortune()
    \printuntil return;
    \printuntil return;

    The protocol is based on QDataStream, so we start by creating a stream
    object, passing the socket to QDataStream's constructor. We then
    explicitly set the protocol version of the stream to QDataStream::Qt_4_0
    to ensure that we're using the same version as the fortune server, no
    matter which version of Qt the client and server use.

    Now, TCP is based on sending a stream of data, so we cannot expect to get
    the entire fortune in one go. Especially on a slow network, the data can
    be received in several small fragments. QTcpSocket buffers up all incoming
    data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
    block that arrives, and it is our job to ensure that we have received all
    the data we need before we start parsing. The server's response starts
    with the size of the packet, so first we need to ensure that we can read
    the size, then we will wait until QTcpSocket has received the full packet.

    \printuntil }
    \printuntil }

    We proceed by using QDataStream's streaming operator to read the fortune
    from the socket into a QString. Once read, we can call QLabel::setText()
    to display the fortune.

    \sa {Fortune Server Example}, {Blocking Fortune Client Example}
*/
